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The ID# will be specified automatically. Of course you can change it if necessary. You can type the three points manually, or select an existed node from the "Node" list. If a node is selected, its global coordinate value will be filled into the blanks automatically. | The ID# will be specified automatically. Of course you can change it if necessary. You can type the three points manually, or select an existed node from the "Node" list. If a node is selected, its global coordinate value will be filled into the blanks automatically. | ||
Note: On the icons for adding 3D objects in the toolbar, the light blue point indicates the origin of local coordinate system. For example, the icon | Note: On the icons for adding 3D objects in the toolbar, the light blue point indicates the origin of local coordinate system. For example, the icon[[Image:Modal_Manual_49.png]] indicates that the origin of a rectangle object lies in its bottom left corner. | ||
[[Image:Modal_Manual_49.png | |||
indicates that the origin of a rectangle object lies in its bottom left corner. | |||
Moreover, there is hyperlink text of "Illustration" on the dialog of setting properties. Illustration graph of 3D object to be added will show when moving cursor on it. | Moreover, there is hyperlink text of "Illustration" on the dialog of setting properties. Illustration graph of 3D object to be added will show when moving cursor on it. |