Difference between revisions of "NVGate DSP computation SPU"
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| 51200 or upper || 1 || 0.66 | | 51200 or upper || 1 || 0.66 | ||
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| 32768 || 0.66 || 0. | | 32768 || 0.66 || 0.44 | ||
|- | |- | ||
| 25600 || 0.5 || 0.33 | | 25600 || 0.5 || 0.33 | ||
|- | |- | ||
| 16384 || 0.33 || 0. | | 16384 || 0.33 || 0.22 | ||
|- | |- | ||
| 12800 || 0.25 || 0. | | 12800 || 0.25 || 0.167 | ||
|- | |- | ||
| Else || 0.125 || 0. | | Else || 0.125 || 0.083 | ||
|} | |} | ||
Revision as of 17:01, 15 February 2022
Force DSP
On force DSP (and also for normal DSP...), the number of SPU change according to the max sampling frequency. We have:
Sampling Frequency in kHz | Number of SPU / DSP (Normal or Force) |
---|---|
102.4 | 6 |
65.536 | 9 |
51.2 | 12 |
32.768 | 18 |
25.6 | 24 |
16.384 | 36 |
12.8 | 48 |
6.4 | 96 |
3.2 | 192 |
1.6 | 384 |
FFT
According to the architecture of force DSP, the SPU computation per channels is not linear. So we have the following table for real time SPU computation :
Number of FFT lines | Normal DSP: SPU / channel | Force DSP: SPU / channel |
---|---|---|
401 | 1 | 0.33 |
801 | 1.25 | 0.18 |
1601 | 1.5 | 0.75 |
3201 | 2 | 0.8 |
6401 | 3 | 2 |
12801 | 4 | 2 |
25601 | 6 | 3.5 |
Envelope: 51.2kHz - 401 lines : 2 SPU per channel on force DSP
Zoom: 51.2kHz - 401 Lines : 0.66 SPU per channel on force DSP.
Recorder
Recorder Sampling frequency (Hz) | Normal DSP: SPU / channel | Force DSP: SPU / channel |
---|---|---|
51200 or upper | 1 | 0.66 |
32768 | 0.66 | 0.44 |
25600 | 0.5 | 0.33 |
16384 | 0.33 | 0.22 |
12800 | 0.25 | 0.167 |
Else | 0.125 | 0.083 |
Octave
Octave | Normal DSP: SPU / channel | Force DSP: SPU / channel |
---|---|---|
1/3 | 1 | 0.33 |
1/12 | 2 | 0.66 |
1/24 | 4 | 1.33 |
OVA
Normal DSP: SPU / channel | Force DSP: SPU / channel |
---|---|
1 | 0.25 |
TDA
Normal DSP: SPU / channel | Force DSP: SPU / channel |
---|---|
1 | 0.5 |
SOA
SPU computation for SOA is more complex because it depends of maximum speed, resolution and frequency. Also force DSP computation is not linear.
Force DSP will improve the SPU computation by reducing between 2.5 and 5 to compare with normal DSP.
(@20kHz - 401 lines, we need a maximum of 3 SPUs with normal DSP)
Normal DSP
SPU computation for normal DSP : OR34 V1 - Or35V1 - OR36V1 OR36V22 (normal DSP) - OR38V1 - OR38V2 (Normal DSP).
Because of the linearity of the computation, we simplify by saying: 1DSP = 12 SPU (no matter the sampling frequency). This allow a simplification for SPU computation. So we can deduce:
FFT
Computation SPUs:
Bandwidth | Fdec | Resolution | Envelope | Zoom | SPU/Channel for Real-time |
SPU/Channel for non Real-time |
20k | 1 | 401 | No | No | 1 | 0,5 |
10k | 1 | 401 | No | No | 0,5 | 0,25 |
Nk | 1 | 401 | No | No | =N/20 | =N/40 |
10k | 2 | 401 | No | No | 1 | 1 |
5k | 4 | 401 | No | No | 0,8 | 0,6 |
2k | 10 | 401 | No | No | 0,6 | 0,6 |
1k | 20 | 401 | No | No | 0,5 | 0,6 |
Lower than 1k |
Higher than 20 |
401 | No | No | 0,5 | 0,5 |
20k | 1 | 401 and below |
No | No | 1 | 0,5 |
20k | 1 | 801 | No | No | 1,25 | 0,5 |
20k | 1 | 1601 | No | No | 1,5 | 0,5 |
20k | 1 | 3201 | No | No | 2 | 0,5 |
20k | 1 | 6401 | No | No | 3 | 0,5 |
20k | 1 | 401 | No | No | 1 | 0,5 |
20k | 1 | 401 | No | Yes | 2 | 1,5 |
20k | 1 | 401 | No | No | 1 | 0,5 |
20k | 1 | 401 | Yes | Yes | 3 | 3 |
SOA
Computation SPUs:
Bandwidth (Hz) | Decimation factor | Resolution | SPU/Channel |
20 k | 1 | 401 | 3 |
10 k | 1 | 401 | 1,5 |
N k | 1 | 401 | =(N*3)/20 |
10 k | 2 | 401 | 2 |
5 k | 4 | 401 | 1,3 |
2,5 k | 8 | 401 | 1,1 |
1,25 k | 16 | 401 | 0,9 |
625 | 32 | 401 | 0,8 |
313 | 64 | 401 | 0,7 |
156 | 128 | 401 | 0,6 |
78 | 256 | 401 | 0,6 |
20 k | 1 | 401 and below | 3 |
20 k | 1 | 801 | 3,25 |
Sampling Frequency: set in Front-End/Inputs settings/Input sampling
FFT Bandwidth: set in FFTx/FFT analysis/range
==
Octave:
Bandwidth | Fdec | Reso | SPU/Channel for Real-time |
25.6k | 1 | 1/3rd | 4 |
20k | 1 | 1/3rd | 3 |
12.8k | 1 | 1/3rd | 2 |
10k | 1 | 1/3rd | 1,5 |
20k | 1 | 1/3rd | 3,0 |
10k | 2 | 1/3rd | 2,0 |
5k | 4 | 1/3rd | 1,25 |
20k | 1 | 1/1 | 1,5 |
20k | 1 | 1/3rd | 3 |
20k | 1 | 1/12th | 6 |
20k | 1 | 1/24th | 12 |
Sampling Frequency: set in Front-End/Inputs settings/Input sampling
1/N Oct Bandwidth: set in OCT/FFT analysis/range
OVA
Bandwidth | SPU/Channel for Real-time |
25,6k | 1,25 |
20k | 1 |
12,8k | 0,75 |
10k | 0,5 |
The overall acoustic levels analysis requires 1 SPU per channel at 20 kHz bandwidth. The number of required SPUs is directly proportional to the analysis bandwidth (i.e. the sampling frequency divided by 2.56).